OPEN S12

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CS2 League Regulations

§ Organizer

  1. The organizer of the arrMY League is Grezly Sp. z o. o. with its registered office in Gdynia, 13 Isis Street, 81-601 Gdynia, with Tax ID number 851-326-37-43, with REGON number 389866301, hereinafter referred to as the “Organizer”. 

  2. The Organizer reserves the right to change the regulations. At the same time, all issues not included in these regulations are individually resolved by the Organizer and the Administration. Decisions issued by the Organizer and the Administration are final. 

§ Administration

  1. Administrators of the games are persons designated by the Organizer. In the case of arrMY games, these are persons holding the rank of administrator on the www.arrmy.gg platform.

  2. Game administrators should be contacted via Discord, TeamSpeak, or via chat at www.arrmy.gg. Messages sent elsewhere other than those specified will be ignored. 

  3. The team captain is responsible for contacting the administration. 

§ Consents

  1. Entry of a team to the League implies acceptance of these regulations.

  2. Selected matches will be broadcast on arrMY's official channel with commentary provided in advance. 

  3. The participant may not refuse to broadcast his meetings or choose how it will be reported. 

  4. Each user of the platform is obliged to observe Netiquette. Netiquette is a set of rules for decent behavior on the Internet.

§ League participant

  1. A participant is any person enrolled in a team during the registration process.

  2. The participant must have his individual game account with Counter Strike 2 game installed. The participant can play his matches only on the Steam account submitted to the league. 

  3. Players during league meetings are required to follow the rules of Netiquette. Failure to comply with this rule may result in elimination of the team from the meetings, loss of a map, round or a warning. 

  4. Matches will be played on arrMY servers. It is required to link the participant's Steam account to www.arrmy.gg. This is done by accessing one's profile on the www.arrmy.gg platform, clicking the EDIT PROFILE option, and then clicking the CONNECT STEAM button.

  5. It is forbidden to have vulgar nicknames and avatars, or those that may violate the Netiquette in its broadest sense. It is requested that player names and avatars be non-offensive. Failure to comply with this rule gives grounds for punishment of the participant and/or team. 

§ Gameplay

  1. Players can play their matches on the following maps:

    1. de_train

    2. de_anubis

    3. de_inferno

    4. de_mirage

    5. de_nuke

    6. de_dust2

    7. de_ancient

  2. Banning maps:

    1. In the BO5 system, maps are banned with the BAN/BAN/PICK/PICK/PICK/PICK/DECIDER rule.

    2. In the BO3 system, maps are banned by the BAN/BAN/PICK/PICK/BAN/BAN/DECIDER rule.

    3. For BO1 matches, we ban with the BAN/BAN/BAN/BAN/BAN/BAN/DECIDER rule.

      Po PICK mapy następuje wybór strony przez przeciwnika. W przypadku mapy DECIDER rozgrywana jest runda nożowa o wybór strony.

  3. The PICK of the map is followed by the opponent's choice of side. In the case of the DECIDER map, a knife round is played for side selection.

    1. !pause and !tac - 30 seconds of tactical pause. Pause limit per match: 4. The pause deactivates itself after 30 seconds. 

    2. !tech - technical break, lasts 3 minutes. Limit of pauses per match: 3. 

    3. !stop - the ability to stop the round if both teams enter the command. The server will automatically stop the match. It is used in emergencies when, for example, a player gets kicked off the server. It should not be used when damage has already been dealt in the round.

    4. !continue - is used to resume the match after stopping the round via !stop.

  4. When a problem occurs for one of the players during the match, you can use the !stop command, which will restore the round. However, care should be taken to ensure that no damage is inflicted. 

  5. In case of technical problems with the server, it is possible to change the server after reporting it to the administration. 

  6. Playing a match with an undeclared player without informing the Administration or the Organizer in advance, is tantamount to exclusion from the competition. 

  7. A match can start when there are a minimum of 4 players on the server for both teams.

  8. Players have 10 minutes to start the meeting from the moment the ip address appears in the waiting room.

  9. After 10 minutes, if the team fails to report, the opponent can report ready and use the !forfeit command to report the problem and end the meeting by w/o.

  10. Each player is required to record a demo. The demo must be kept for 96 hours after the end of the meeting. In special cases ONLY AND ONLY the administration may request a demo. In the absence of a demo, the team will receive a w/o.

§ Notifications, blockades and protest

  1. Receipt of a VAC block by one player during the tournament may result in the disqualification of the player in question or the entire team from the tournament and arrMY, or the imposition of penalties in the form of removal of e$ from the account.

  2. Subbing matches in arrMY games will be severely punished. 

  3. Exploitation of exploits and any bugs in the game and on www.arrmy.gg is prohibited.

  4. Players have the right of post-match protest. The protest must be filed within 24 hours of the end of the match. In the submission, the team must list the exact timestamps of the suspected actions and describe the suspected action. Protests are subject to both suspected cheating and unsportsmanlike conduct. Protests should be reported directly to the game administrators via Discord. 

  5.  Reporting a player with suspected cheating is done by creating a ticket in Discord messenger. The notification should be done according to the scheme:

    1. Link to player profile,

    2. Link to the match,

    3. round no. - action description. 

  6. The administration reserves the right to respond to a properly filed protest within 96 hours of the protest.

§ Transfers

  1. Each team is authorized to apply before the start of the league:

    1. 5 players aof the basic lineup,

    2. 5 players of the reserve squad,

    3. 1 coach.

  2. Each team is authorized to add or replace 4 players during the league. The limit of changes includes players from the basic and reserve squad. Intra-team changes are not construed as “Transfer”.

  3. Removal of a player from the team is not understood as a change.

  4. The coach is part of the team and his transfer from the position of coach to player is not understood as a change.

  5. Once a player is transferred during the league, he cannot be removed from the team for 7 days. 

  6. Players performing in a higher class of competition cannot stand-in in lower class games, e.g., players performing in the MASTERS league cannot stand-in in RISING league matches. 

  7. Players appearing in the lower classes of competition can standin in higher classes of competition, for example, players appearing in the RISING league can standin in MASTERS league matches.

  8. Players are required to control the number of transfers made and whether the transferred players are allowed to play in accordance with the transfer rule. If irregularities in transfers are detected by the game administrators, the team may be penalized with a walkover in matches in which an unauthorized player was a participant. In case of further offenses, the team may be removed from the competition.

  9. The administration may agree to a transfer bypassing the above-mentioned points. The desire to make such a transfer should be reported via a ticket on the Discord platform. Each such case is interpreted individually, and there is no possibility of appeal from the decision of the administration.

  10. Each player or team can participate only in one league played within the arrMY structures.

  11. In the event that a player or team has a slot in a higher division in the arrMY structure, but nevertheless plays matches in a lower division then this is tantamount to the team resigning from playing in the higher division.

  12. 2 rounds before the end of the league there is a lockout of the basic lineup. This means that no player can be added to a team's lineup. The lock on the starting lineup ends at the end of the entire season of the league (regular season, playoffs, and play-offs). 

§ Slot affiliation

  1. All slots in arrMY leagues and tournaments belong to the Organizer. In case of disputes, the Organizer decides whether a slot belongs to a team, players or another team.

  2. The slot in the games is rented to the team and the Organizer gives the opportunity to make decisions to the majority of players.

  3. The organizer reserves the right to revoke a slot in the competition when the team violates the good name of www.arrmy.gg, its employees, or there are indications of violation of the rules.

  4. If all players leave the team, they lose their rights to make decisions over it.

  5. In case of cancellation of a team from participation in the competition, the slot will be distributed by the Organizer of the competition.

§ Rules of places in the league table

  1. In the case of an equal place in the table and for the purpose of determining the place in the table, for example, to determine which teams got promotion to the next phase, the organizer in turn pays attention to: 

    1. The number of victories of the teams involved in a given conflict.  

    2. Direct win if the conflict involves two teams.

    3. If the conflict involves more than 2 teams, a small table is created:

      1. The team with the highest number of matches won among the conflicting teams ranks highest.

      2. If at least 2 teams have the same number of matches won among the conflicting teams, then the order of the teams is determined by direct wins, then by the balance of maps, then by the balance of rounds played in those matches.

    4. If none of the above solutions worked, then promotion can be determined by the organizer with additional statistics, such as a higher number of Esport Dollars earned in the league.

    5. The organizer also has the right to hold an additional tournament between the conflicting teams, if he deems it the best solution to the situation.

§ League structure of arrMY games

  1. Promotion and relegation structure in effect for each season of the OPEN League in arrMY:

    1. Anyone can sign up for the OPEN League. A participant is a team authorized to compete in the League. Authorization to participate in the League is obtained by obtaining approval of participation in arrMY by the Administrator.   

    2. The OPEN league does not have any seat limits.

    3. The league ends with a PLAYOFF phase for the top 128 teams.

    4. TOP 1-8 teams from the OPEN League are promoted to a higher League called RISING. 

    5. In the OPEN League, the rule of relegation from the League does not apply.

    6. Teams ranked lower than those listed above retain a slot in the OPEN League.

  2. The promotion and relegation structure in effect for each consecutive season of the RISING League in arrMY: 

    1. The RISING league has 20-24 slots.   

    2. The league ends with a PLAYOFF phase for the top 8 teams. Places from 9 upwards are determined by the regular phase.

    3. TOP 1-4 team from the RISING League is promoted to a higher League called MASTERS.    

    4. The TOP 5-8 teams in the RISING League retain a slot in the RISING League, i.e., ensure their retention.   

    5. TOP 9-12 teams from the RISING League fall into the RISING League barracks.

    6. TOP 13-20 teams from the RISING League fall to the Closed Qualification for the RISING League.

    7. Places 21+ drop to OPEN league

    8. You can get into the RISING League through a three-phase qualification.  

    9. The first phase is the Open Qualification, which will consist of 4 tournaments with unlimited places.

      1. From the Open Qualification, the best 8 teams, i.e. the finalists of each Open Qualification Tournament, are promoted to the Closed Qualification.

    10. Druga faza to Zamknięte Kwalifikacje, które zostaną rozegrane w postaci jednego turnieju z 16 slotami.

    11. A direct invitation to the Closed Qualifiers will be given to teams that advanced from the Open Qualifiers and teams that finished 13th-20th in the league's regular phase.  

    12. The full lineup of the Closed Qualification for the RISING League is made up of the top 8 teams from the Open Qualification and the teams that finished 13th-20th in the RISING League.    

    13. The 4 best teams from the Closed Qualifiers are promoted to the RISING League barracks.    

    14. The third phase is the RISING League Barracks, which will be played as a single tournament with 8 slots.   

    15. A direct invitation to the RISING League Barracks will be given to the teams that occupied the TOP 9-12 places in the RISING League, and the top 4 teams from the Closed Qualification.    

    16. Promotion to the RISING League goes to the top 4 teams from the RISING League Barracks.

  3. The structure of promotion and relegation applicable to each season of the MASTERS League in arrMY:

    1. The MASTERS league has 10 slots.    

    2. The league ends with the PLAYOFF phase for TOP3-6 teams. Places from 7 upwards are determined by the regular phase.

    3. After the PLAYOFF phase, a lan final is held. Places 5-6 are determined by the playoff phase.

    4. TOP 1-4 teams in the MASTERS League will secure their place in the League and retain a slot for the next season.    

    5. The TOP 5-6 teams from the MASTERS League will play the MASTERS League barracks, fighting to keep their place in this league.  

    6. TOP 7-10 teams lose a slot and drop to the RISING league. In addition, they receive a slot in the closed qualification for the MASTERS league

    7. You can get into the MASTERS League through a three-phase qualification.  

    8. The first phase is the Open Qualification, which will consist of 4 tournaments with unlimited places.

      1. From the Open Qualification, the best 4 teams, i.e. the winners of each Open Qualification Tournament, are promoted to the Closed Qualification.  

    9. The second phase is the Closed Qualification, which will be played as a single tournament with 8 slots. 

    10. A direct invitation to the Closed Qualification will be given to the teams that took the TOP 7-10 places in the MASTERS League and the top 4 teams from the Open Qualification.   

    11. The full lineup of the Closed Qualification for the MASTERS League is made up of the top 4 teams from the Open Qualification and the teams that took the TOP 7-10 places in the MASTERS League.    

    12. Advancement to the MASTERS League barracks is granted to the top 2 teams from the Closed Qualification.   

    13. The third phase is the MASTERS League Barracks, which will be played as a single tournament with 4 slots.  

    14. A direct invitation to the MASTERS League Barracks will be given to the teams that took TOP 5-6 places in the MASTERS League and the top 2 teams from the Closed Qualification.

    15. Promotion to the MASTERS League is awarded to the top 2 teams from the MASTERS League Barracks.

§ Procedures for processing applications

  1. We make every effort to respond to the administrator's calls as quickly as possible.

  2. The administrator will inform the team that their application is under consideration.

  3. The administration reserves the right to suspend the meeting for no more than 15 minutes to verify the problem and resolve it with the programmers.

  4. If it is not possible to fix the problem within 15 minutes then the administrator has the right to:

    1. Moving gameplay to a private server.

    2. If more than 5 rounds have not been played during the match, then the administrator has the right to restart the game.

    3. If more than 5 rounds have been played during the match, then the administrator sets the score manually on the server, and both teams resume the meeting with funds at $5,000.

  5. In the event that a player leaves the server when injuries have been caused, both teams are required to complete the round and only have the option to pause the game until the player joins, not to exceed 5 minutes (once per game for both teams). In the event that a player leaves the server and neither player is injured there is the possibility of replaying the round.

  6. In situations not mentioned in the above points, the administrator reserves the right to his own interpretation of the error and resolve it according to him the best way for both teams. The administration undertakes to handle disputes impartially and in accordance with the principle of fair play. 

  7. The decision of the administrator is final and non-negotiable.

§ Date of games to be played

  1. There are 2 configurations regarding the dates for playing the meetings:

    1. Leagues with a fixed schedule - these are leagues in which the dates of the games played are imposed in advance and there is no possibility of rescheduling the games.

    2. Leagues with the offer of dates to play a match - these are leagues in which both teams declare their willingness to play a match in the tool prepared by arrMY. The date of such a match is selected according to the following criteria:

      1. If both teams declare an overlapping date for playing the match, the system will set the fastest possible date for playing the match.

      2. In the absence of overlapping dates, a common basket of dates will be created, from which one date will be drawn. Dates are added to the basket in 15-minute increments, e.g. Team A declares its availability at 5:15 p.m., Team B declares its availability at 6:00 p.m. - 6:30 p.m. In this situation, dates will be added to the basket: 17:15 (Team A), 18:00 (Team B), 18:15 (Team B), 18:30 (Team B).

      3. Teams have the opportunity to make an offer to play the match on a contingency date. The emergency date will be set only if both teams enter the same date into the system

  2. The administration reserves the right to change the date of the match after informing the teams about it at that time in the team chat or in the match waiting room.

§ General information

  1. The time zone in which arrMY matches are played is UTC +1:00.

  2. The administration reserves the right to exclude a player or an entire team from the league.

  3. The administration reserves the right to exclude a player or the entire team if their behavior negatively affects the platform, and notoriously create multi-accounts on arrMY and other platforms.

  4. All general issues related to the rules of the tournament and league are described in the general regulations. The user, by accepting the rules of the league, also accepts the provisions of the general regulations. 

  5. Ignorance of the rules and regulations does not exempt from compliance with them.

  6. If you have not found an answer to your inquiries in the regulations, be sure to consult with the administration for a specific answer. The absence of a specific provision in the regulations does not imply permission to perform a specific action.